entity texture features. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. entity texture features

 
 NOT APPROVED BY OR ASSOCIATED WITH MOJANGentity texture features g "mob4

Radplay • 3 mo. Blinking mobs. 5. 20-0. However I will not leave you empty handed, If you want to contact the Xaero's Developer and simply tell them to "make entity. A sheep using sheep2. 1 Forge & Neoforge. ADVERTISEMENT. Custom, Emissive and Varied mobs like Optifine and so much more. 4 on Modrinth. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. allowing matches such as `"blocks=oak_stairs:facing=east,west:half=bottom"`. json; A few of these options can also be changed via the Puzzle mod; Mod support. Updated 10 days ago. Entity Model Features An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options Since I've already made posts explaining various common problems with my pack and mediafire , any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 0. Entity Texture Features; Entity Model Features; An Iris-supported shader and enable any LabPBR format emissive/sub-surface-scattering options; Patrix Texture Pack Download. fixed crashes during random entity property testing in ETF and EMF, all random property. json; A few of these options can also be changed via the Puzzle mod; Mod support. Changelog [4. 4. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Colorful Sheared Sheep! Better Cats! Browse and download Minecraft Entity Texture Packs by the Planet Minecraft community. Animatica adds support for resource packs that use custom animated textures. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 0] updated to 1. 6. 0] Update summary: ETF 4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 222 downloads. We would like to show you a description here but the site won’t allow us. g. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is better. 6. Added: Download [ETF] Entity Texture Features 4. 3] - fixed a crash related to forge loading without cloth config, that caused the game to crash prior to displaying the missing mod warning - sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. Settings & configuration. ETF 4. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. 4] ; fixed a logic mistake causing high lag when additional mob textures (like sheep_fur. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 5. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 1. The packs are free of viruses. It does not use cursemaven, it decompiles the built mod in the workspace. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. ETF v4. Settings & configuration. A Minecraft mod for the Fabric mod loader intended to load the MCPatcher/OptiFine animated texture format. Add a Comment. 3 on Modrinth. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Entity Texture Features 4. - improved compat with modded custom boat type textures. 898. This mod should be compatible with any mod added entities. 6. Settings & configuration. 2 Fabric & Quilt. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. 0 will no longer be supported moving forwards, due to very annoying workarounds required); support added for the wardens. 9 on Modrinth. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. Supports 1. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. BVzZfTc1. 0. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings & configuration. 571. This mod should be compatible with any mod added entities. Published on Nov 4, 2023. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 20. 6. 2. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 19 (Mod menu, iris, etc); elytra size fix now set disabled by default [V3. 18306 downloads. Settings & configuration. ” Finally, Installing the Animatica will “add animations for textures, e. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. 0] Update summary: ETF v4. 8 comments. 8. 4 Fabric & Quilt. injection. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This mod should be compatible with any mod added entities. 3. 3] further api tweaks for EMF; fixed distanceTo property not working in 4. ETF 4. Entity Texture Features [V2. 1,551 follower s. It is compatible with various shaders, mods, and resource. The source code has also been ported to a single codebase for forge. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Supports 1. png) NOT AN OFFICIAL MINECRAFT PRODUCT. as well as fixing a notorious `Tinkers construct` crash on forge. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Custom, Emissive and Varied mobs like Optifine and so much more. 5 Forge. png , with # being any number that should start from 2 . Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. Mod Support. [4. BisectHostingMODRINTH. 2, 1. Created 2 years ago. 1 on Modrinth. 1. Most notably ETF's skin features now have full compatibility with the 3D Skin Layers mod and any skin changing mod as well as fixing a notorious Tinkers construct crash on forge. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. 106775 downloads. entity_model_features_fabric_1. 49 downloads. Published on Feb 2, 2022. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. The random textures must be named after this format: TextureName#. [V4. 6. Published on Apr 23, 2023. 1 on Modrinth. Fully compatible with Sodium & Fresh Animations. Published on May 10, 2023. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. 2. added model texture override support. 1 Forge. - improved compat with modded custom boat type textures. Published on Jun 9, 2023. jar Then of course make sure to use the fabric loader to load those mods:allowing matches such as `"blocks=oak_stairs:facing=east,west:half=bottom"`. 0 on Modrinth. 6. json; A few of these options can also be changed via the Puzzle mod; Mod support. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. +Player skin features!)Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. Individual part textures are not supported (you can only specify texture and texture size in the . json; A few of these options can also be changed via the Puzzle mod; Mod support. +Player skin features!)Versions [Fabric] Entity Texture Features [V4. that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. External resources. Download [ETF] Entity Texture Features 4. Settings & configuration. Changelog. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Highly recommended ; Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin features. First to enable the skin features in this mod you must put the marker in your skin file, this is the red,green,blue,white,black pixels just below the head texture in the example image above. Download [ETF] Entity Texture Features 4. 4. +Player skin features!)added function to ease access to skin features (a setting in the config/modmenu settings can be enabled to apply a skin feature guide image to a copy of your skin) supported emissive and enchanted capes to match skin when set in skin feature choices. This anime mobs resource pack contains stuff, including Counter Strike, Mob Talker, Nekopara, Vtubers, Monster Girl Encyclopedia, and Helltaker, the rest are originals made by me. Animated armor textures. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . json; A few of these options can also be changed via the Puzzle mod; Mod support. getBlockStateAtPos(). fixed parrots not being random or emissive on player shoulders. Custom, Emissive and Varied mobs like Optifine and so much more. 6. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. Created 2 years. The attach option is not supported. This mod should be compatible with any mod added entities. 3] sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. 47569 downloads. This page serves as a compact list of all unique mob and entity textures or skins which have ever existed in officially released versions of Minecraft. ”Settings & configuration. Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. - added support for emissive textures on mob head blocks. json; A few of these options can also be changed via the Puzzle mod; Mod support. textures ending with numbers now use the separator ". Settings & configuration. 4. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. Published on Jun 10, 2023. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. Example Random Entity Textures. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. png" now variates with "mob4. 4312 downloads. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 3k download s. 3. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. Settings & configuration. 20–1. Client Decoration Utility. property percentage mode values not being rounded as integers (an entity with health percentage 3. Published on Sep 22, 2023. jar entity_texture_features_fabric_1. - added support for emissive textures on mob head blocks. json; A few of these options can also be changed via the Puzzle mod; Mod support. throwables. Radplay • 3 mo. 4. Custom, Emissive and Varied mobs like Optifine and so much more. 0 on Modrinth. This. This mod should be compatible with any mod added entities. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 2. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. improved resource reloading mixin. Download Report . This mod should be compatible with any mod added entities. 18. json; A few of these options can also be changed via the Puzzle mod; Mod support. Supports 1. png" now variates with "mob4. - further optimizations to additional mob textures * (like sheep_fur. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. json; A few of these options can also be changed via the Puzzle mod; Mod support. (from modrinth). Blinking mobs. Entity Model Features [CEM] CurseForge Modrinth - EMF is an OptiFine format Custom Entity Model replacement mod available for Fabric and Forge. Download [ETF] Entity Texture Features 4. Settings & configuration. 402 downloads. 4. g big_chungus_0. Backrooms entities texture pack (zombies and skeletons) 32x Minecraft 1. +Player skin features!)[V4. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 19. Settings & configuration. ETF Changelog: [V3. Download [ETF] Entity Texture Features 3. This mod should be compatible with any mod added entities. 4. 0. 20. added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. json; A few of these options can also be changed via the Puzzle mod; Mod support. BVzZfTc1. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Animated entity textures. +Player skin features!) [ETF] Entity Texture Features Mod. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. " to separate the variant (e. Custom, Emissive and Varied mobs like. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. This mod should be compatible with any mod added entities. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. I have tried using the default arrow texture instead to rule out a problem with the texture itself, but there was no change. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 6. This is the most common type of blending. 1] fixed other Mod integrations for 1. added model texture override support. json; A few of these options can also be changed via the Puzzle mod; Mod support. 0. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. Published on May 10, 2023. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Settings & configuration. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 4 on Modrinth. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". 4. 3 too) - fixed armor stands with nbt "Marker:1b" not working. Thanks to the power of Entity Texture Features, 7 variants glow like the glow squid or Enderman's eyes. resolved an issue with additional textures like enderman_eyes. 2. Entity Texture Features, (At least 4. " to separate the variant (e. Entity Minecraft Texture Packs. ago. 1 1. This mod should be compatible with any mod added entities. Settings & configuration. - added an option 'enabled by default' to set ETF to not tamper with any. Published on Jun 9, 2023. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. You might need to load the ressource pack twice for some reason (CTRL+F3) _____ There is a file in the folder wich will show you all the name possible for their respective textures to display. Animatica (1. 1 [ETF] Entity Texture Features 4. Changelog. Time: 8/2/22, 6:19 AM Description: Rendering entity in world java. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory. g "mob4. All direct download links on our website are provided by the authors. 861. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. png) did not have the same or higher number of variations as the base texture Optifine parity: Name property now works identical to optifine. Settings can be changed in-game with Mod Menu, or the config file can be found at config/entity_texture_features. Rabbits can be frogs. 1 Fabric & Quilt. Settings & configuration. Settings & configuration. 1 Fabric, Quilt1. Supports 1. This mod should be compatible with any mod added entities. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. properties file loading (will be used in EMF); added an option to enable transparent skins for all players, even ones not using ETF skin. Entity Textures Features allows you to change Textures from Entities with specific Properties via Optifine Format, also has more properties that doesn't exist in. 1] Several fixes, primarily for the random property system rewrite in 4. 8 comments. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. Updated 4 days ago. - improved compat with modded custom boat type textures. 6k download s. Release. 2-. png resetting after a short time if the base texture had . ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 20. ETF supports all OptFine custom and random entities, including all the properties and even more added by ETF!</li> </ul> </div> <h4 tabindex="-1" dir="auto"><a id="user. 1303 downloads. Settings & configuration. 4. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. png should variate with big_chungus_0. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Issues Source Discord. 16x Minecraft 1. [V4. 8. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsSettings & configuration. " to separate the variant (e. 4k. Auto-featured . 1 Forge & Neoforge. png or sheep_fur. 0, simply open the mod menu settings and enable "Apply skin feature template to a copy of your. Published on Apr 23, 2023. Added an option to disable the compatibility patch applied to the 3d skin layers to enable skin features to work (this only. parrots showing custom & emissive textures on shoulders. If for any reason cem doesn't work then, Soul_louS will probably continue to release their fork and modified version of FresAnimations. json; A few of these options can also be changed via the Puzzle mod; Mod support. 0 on Modrinth. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This mod should be compatible with any mod added entities. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. NOT AN OFFICIAL MINECRAFT PRODUCT. - added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. json; A few of these options can also be changed via the Puzzle mod; Mod support. [ETF] Entity Texture Features Mod.